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Integration of Physical Devices into Game-based Virtual Reality
Journal Title International Journal of Online Engineering (iJOE)
Journal Abbreviation i-joe
Publisher Group International Association of Online Engineering (IAOE)
Website http://online-journals.org
   
Title Integration of Physical Devices into Game-based Virtual Reality
Authors Zhang, Zhou; Zhang, Mingshao; Tumkor, Serdar; Chang, Yizhe; Esche, Sven; Chassapis, Constantin
Abstract Virtual reality (VR) systems have the potential for alleviating the existing constraints on various natural and social resources. Currently, real-time applications of VR systems are hampered by the tediousness of creating virtual environments. Furthermore, today’s VR systems only stimulate the human senses of vision, hearing and – to some extent touch – which prevents the system users to feel fully immersed in the virtual environment. By integrating real physical devices with virtual environments, the user interactions with such systems can be improved and advanced technologies such as the MS Kinect system could be used to augment the environments themselves. While existing development platforms for VR systems are expensive, game engines provide a more efficient method for integrating VR with physical devices. In this paper, an efficient approach for integrating virtual environments and physical devices is presented. This approach employs modifications of games that are based on commercially available game engines for implementing the virtual environments in conjunction with the application of Dynamic Link Libraries (DLLs) for realizing versatile communications between these virtual environments and various application platforms, which in turn can interact with the physical devices outside of the virtual environments. This paper is divided into four sections. In the first section, the motivation for the developments described here is discussed, followed by a description of the method used to integrate virtual environments with physical devices in the second section. In the third section, an interactive and collaborative laboratory environment based on a multi-player computer game engine that is linked to physical experimental setups is presented as an example of a VR system. In the final section, some additional promising applications of the developed platform and the corresponding challenges are briefly introduced.
Publisher kassel university press GmbH
Date 2013-09-15
Source 1868-1646
Rights The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
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