Logo Goletty

A Framework for Inconsistency Analysis and Control of Massively Multiplayer Online Games
Journal Title Journal of Communications
Journal Abbreviation jcm
Publisher Group Academy Publisher
Website http://ojs.academypublisher.com
PDF (637 kb)
   
Title A Framework for Inconsistency Analysis and Control of Massively Multiplayer Online Games
Authors Wu, Zheng Da
Abstract Inconsistency is a challenge with many delaysensitive Massively Multiplayer Online Games (MMOGs). In this paper, a framework for inconsistency analysis and control is proposed. A typical situation, called hot-spot region, is considered for resolving this problem, since it is one of major causes of the inconsistency. Stochastic models are presented to abstract the operations of a MMOG in the context of our goal, particularly for examining the impact of various system characteristics and player behaviors on the inconsistency. A definition of game inconsistency together with a method for computing inconsistency rate is also provided. By using our models, we carry out inconsistency analysis quantitatively and obtain a deep insight into its behavior. Based on our analysis, we develop a mechanism for inconsistency control in the context of hot-spot region, so as to illustrate our approach in this area.
Publisher ACADEMY PUBLISHER
Date 2009-11-01
Source Journal of Communications Vol 4, No 10 (2009): Special Issue: Cognitive Radio Enabled Communication and Networking
Rights Copyright © ACADEMY PUBLISHER - All Rights Reserved.To request permission, please check out URL: http://www.academypublisher.com/copyrightpermission.html. 

 

See other article in the same Issue


Goletty © 2024