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The Impact of Gamification - Recommending Education Scenarios
Journal Title International Journal of Emerging Technologies in Learning (iJET)
Journal Abbreviation i-jet
Publisher Group International Association of Online Engineering (IAOE)
Website http://online-journals.org
   
Title The Impact of Gamification - Recommending Education Scenarios
Authors Erenli, Kai
Abstract Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated gaming scenarios and methods for teaching students and have created the term “gamification”. This paper describes the history of this new term and explains the possible impact on teaching. It will take well-researched facts into consideration to discuss the potential of games. Moreover, scenarios will be illustrated and evaluated for educators to adopt and use on their own.
Publisher assel university press GmbH
Date 2013-01-28
Source 1863-0383
Rights The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
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